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  #1  
Old December 1st, 2007, 10:09 AM
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In need of coders

I am beginning a project, of which I need about 10 C++ coders, It would greatly help if you that become interested have knowledge of OpenGL as well as Windows API.

For those of you who don't know me, My real name is Brian. I've been a gamer for my whole life playing games anywhere from medieval style to fps games.
As I've recently taken interest in coding, I've came up with ideas and combined memories of my greatest experiences throughout my gaming carreer into a couple
of potential games that have never been developed before. I feel that if I can run with this I'll open peoples eyes to a new style of gaming and possibily further revolutionize
the gamming industry.


I don't want to waste too much of your time, as I'm sure you don't want to read a book. I'm going to cut to the chase.

Medieval - I'd like to develop a game as no one has done before that I'm aware of... There is always something missing in medieval games. For example Oblivion, the game was great
it had a fully free world, you could go pretty much anywhere you wanted, it had a first person aspect unlike any I'd seen before, you would right click to bring up your shield, and left click to
swing your sword, the whole thing was just great... there was one problem with this game that I could not stand, no multiplayer. The game had many many quests and was well suited for single player
but after that, unless you take on a whole new idea, such as the one I've got, it wouldn't last long in multiplayer as far as player interest.

Another game I used to play was called TEC (The Eternal City) the game itself was amazing, was very very complex, had a free world to roam, you could literally do anything you wanted in the game.
Thieving, mercenary, bounty hunt, baditry, soldier, constable (roman police basically) you were able to interact with NPC's as well as role play with them if and when there was a GM (Game Master) on.
Also, the game was multiplayer. The problem with this game, although very minor was the fact that it was all text. I tried effortlessly to get my friends involved.
They just weren't interested in playing a game that wasn't graphical, the didn't want to have to read everything around them, everything that happened, and most of all didn't want to have to type out every action.
I agree to a point on this mater although I'm very fast on my keyboard it often got tiresome having to type everything out, or emote everything that wasn't scripted into the game.

Anyways... having combined the great aspects of the games I've played I have set forth to create a better game. One that I've never seen on the market.


First of all player physics...

I'm not an all out computer genius, in fact most I can offer at the moment is ideas as I'm still in the process of learning to code myself as well as how things work for the time being, I do, however, have unlimited sources and lots of refference material to know how I should run things.. I figure if I can get this rolling and get a good team together
I can continue my studies, and participate in what I can until I'm finished, at that point I'll take a much bigger role in whats going on. What I'm looking for now is a group who can get started with me... brainstorm,
maybe even do some material work like structure, algorithms, graphics designing, artwork, maybe even starting on an engine which the game would run off of. I need to start now or this will never get off the ground.

In a medieval game I want knights, kingdoms, witches, and all the accessories, not this crazy stuff everyone else has set up, you go on a mission and level up and such, I will have a combat system of skillpoints
and ranks but not so much where someone new and ill experienced goes up against someone skilled he's completely out done himself. As they say in real life, you can be the most skilled person on earth, but you can't stop a well aimed bullet, well in this case, a knife or what have you. The game will require fairly good knowlege of the keyboard as I plan to use several key bindings for different effects, for example combat, granted you'll need to use your mouse to move your character, as well as commonly "a,s,d,w" keys however in a combat situation within the game I've imagined you would use your mouse to, not just right click to raise your shield, but right click and hold while you have full range of motion with your shield, if you don't swing your shield up properly in the right direction, it will result in you not blocking an opponents attack. With the left mouse button you swing your sword freely, as with the shield, if you don't swing your sword (mouse with left click depressed) properly it may result in an ineffective attack or perhaps the person raises his shield and swings it up to block your attack (shield being mouse with right click depressed).

Other things that I want in the game...

A legal system, maybe based off a medieval legal system, or perhaps our own made up system. This legal system would of course consist of law enforcers NPC's (Non-Player-Characters) mixed in with qualified PC's (Player-Characters) to enforce the law of course. Within certain city, or kingdom boundaries, these enforcers would have jurisdiction. Outside the city/kingdom would be ,perhaps soldiers, incharge of peace outside city gates, these soldiers are the ones who persue bandits who've escaped from jurisdictions of enforcers within city limits or even from the soldiers themselves. The whole legal system would consist of a court for trial and error. A warant system accessable by any legal official. Jailtime would consist of real time jail sentences where a player may spend anywhere from 1 hour to perhaps 1 year in prison, I may further down the line even expand jail from a single cell to a complete prison system with guards and things a real prison would have, who knows. The possibilities are endless.

Economy throughout the whole ordeal there will be a system for economic growth, monetary system, banks, and potential real estate as in players could own their own taxed land where they could build their own home. Perhaps someone could own an innercity shop. Not to mention the shops that would be NPC owned. Jobs could consist of contracted work from players or NPC's.

Skills System: As many other games out there have skill systems, I do plan on implementing one into said game. However as I mentioned before I will not exactly have it to where a less skilled player couldn't defeat a more skilled player. The fact that the players will be able to move freely with their swords and shields, blocking and swinging at their own will, would asure them a chance at defeating someone more skilled. However, skills such as shield use and weapon use would determine the speed at which you swing as well as youre agility, or reaction. For example if the player personally has incredible dexterity in reality combined with really good eye-hand cordination, if he is lacking in skills in the game, the engine will modify it to reflect his skill level. A more detailed example... if you(the player) swing your sword and you are lacking in sword skills, the weight of the sword may suprise you and you will be slow at actually making your attack count, or you may drop the sword, fling the sword, or cut yourself, out of sheer lack of in game skill.



This is only a partial plan of what I have in mind for this game I'm drumming up. If you have any further ideas please present them to me. At the moment my email server isn't working, however, I am generally on daily, on Xfire: Hspd7, and AIM: Upyerwoohoo2 if all of these fail, please contact me via email at upyerwoohoo2@yahoo.com (sorry bout the unprofessional name =D) once my normal email server gets up and running I'll provide you with that.

Also please do understand that if you agree to work on this project it is entirely at your liesure as there will not be any payment for the time being. If the project concludes to be a success thats when I'll further discuss that.

Thank you, Brian Sanders (Project Leader)

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  #2  
Old December 1st, 2007, 10:16 AM
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By the way

I have set a time line, milestones for advancement of my project. I have put forth my ideas. I have a couple object modelers, a couple concept artists, as well as a character modeler. I need a graphics animator, as well as more modelers for the time being. I also have three C++ programmers on the project team.

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Old December 1st, 2007, 09:20 PM
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Ever played World of Warcraft

but seriously, imo, real time jail sentences for up to a year sounds a bit drastic. wouldnt that discourage customers from playing? buying real estate doesnt seem like a realistic type deal either. Kinda limited unless your servers are ginormous. However, i guess if your just building some sort of base project to later sell to some larger company for further develop, it could be reasonable... iono, if the number of players were up in the millions and they all wanted land, it could get a bit messy as far as organization. And as far as a jury for the court system, is it gonna have actual players or GM's or NPC's? sounds like too much man-power for something like that.

I'm not saying it's not worth doing, I'm just saying the only things you've stated that I've "never heard of" just don't seem doable in a realistic playing field for a privately funded operation.

And maybe I'm just dumb
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Old December 2nd, 2007, 04:31 PM
PistoL PistoL is offline
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I dont mean to be disrespectful but I think your expectations are slightly high and your knowledge of the game industry is lacking.

its one thing playing games and its another thing creating them, the amount of technical expereince to create a game is massive, its not just as simple as getting 10 c++ coders together and getting started, especially for a full commercial game. budgets are anywhere between 100,000 and a few million. its also not a thing people can do in thier "spare time" it is a good couple of years of full time work, the amount of source code is tremendous, thousands of pages.

anyway what I am saying is a game is not something you can do with a few people online, it requires alot of project management, and alot of technical expertise, directx is a complex api and there is many specialist areas in games dev that will cause many problems, physics, game engine, animation, shaders just to name a small few, maybe you should go and look at gamedev.net and post your ideas there, maybe a few professional game devers will explain to you in more detail any problems you may have, this may help you prepare

i also noticed there was no mention of artists in your post, its impossible to create a game without artists, artists being people that can create artwork and be experts in either Maya or 3d studio max

I hope you see my comments as useful

ps I am currently in my third year of university doing Games Programming, its great fun to study but the amount of technical expertise needed and resources to create a game is overwhealming

Anyway as you mentioned you have started looking into coding, anyway my advice to you is try to create a simple game like tetris with what you have learnt, code in C++ using DX or OpenGL, once you have finished this you will have a better idea in what you are getting yourself into ^^, Learn the basics before you jump in the deep end.

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Old December 3rd, 2007, 01:48 AM
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I realize my knowledge is lacking, and is why the program isn't getting into full swing for about another 4 or 5 months, right now I'm trying to recruit all that I can, I am fully aware of what I need. I have, so far, two object modelers, 4 coders, 2 who would mainly work in data storage, the other 2 it doesn't matter, one of them have had previous experience in game development, by the time I'm ready to start, I would have made some of those small games you are talking about such as tetris, space invaders, and so on, its all in the course I'm taking. I am aware of the artists needed, I have 2 artists so far(as you may not have noticed in a prior post I said I had 2 concept artists already) however as you can see, I'm trying to recruit more. I understand what game development entails.

Bobidybob go to www.skotos.net when you have the chance and sign up for a trial account, check out the game TEC. Its all text, however the jail sentences keep people from doing illegal stuff, if they have to pay a monthly subscription of say... I haven't figured out how much... they will be less likely to cause trouble knowing they might have to go to jail for realistic time. World of Warcraft has nothing on my idea trust me, I've played the game and don't like the fact that you have to go into special servers in order to PvP. My game will allow users a free world to do what they will within legal bounds of the law system. Trust me, before I actually get started, I'll have more than an Idea of what I'll be doing. This will be a great project if not just a learning experience. What I need is help.

What I have done so far, is set a timeline, I've began listing objects needed as well has sketching some out myself. I have also began listing objects and defining a sort of object-oriented approach for the time being, as I feel it may help once the project gets going.

Quote:
Originally Posted by PistoL
I dont mean to be disrespectful but I think your expectations are slightly high and your knowledge of the game industry is lacking.

its one thing playing games and its another thing creating them, the amount of technical expereince to create a game is massive, its not just as simple as getting 10 c++ coders together and getting started, especially for a full commercial game. budgets are anywhere between 100,000 and a few million. its also not a thing people can do in thier "spare time" it is a good couple of years of full time work, the amount of source code is tremendous, thousands of pages.

anyway what I am saying is a game is not something you can do with a few people online, it requires alot of project management, and alot of technical expertise, directx is a complex api and there is many specialist areas in games dev that will cause many problems, physics, game engine, animation, shaders just to name a small few, maybe you should go and look at gamedev.net and post your ideas there, maybe a few professional game devers will explain to you in more detail any problems you may have, this may help you prepare

i also noticed there was no mention of artists in your post, its impossible to create a game without artists, artists being people that can create artwork and be experts in either Maya or 3d studio max

I hope you see my comments as useful

ps I am currently in my third year of university doing Games Programming, its great fun to study but the amount of technical expertise needed and resources to create a game is overwhealming

Anyway as you mentioned you have started looking into coding, anyway my advice to you is try to create a simple game like tetris with what you have learnt, code in C++ using DX or OpenGL, once you have finished this you will have a better idea in what you are getting yourself into ^^, Learn the basics before you jump in the deep end.

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Old December 3rd, 2007, 02:34 AM
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Quote:
World of Warcraft has nothing on my idea trust me, I've played the game and don't like the fact that you have to go into special servers in order to PvP


actually, that was a brilliant idea. not everyone likes 24hr pvp(me for example) and it expands the target consumer from the more competetive to the casual gamers. plus, you can PvP on non-PvP servers. It's just easier to control when you do and do-not want to PvP, whereas on PvP servers, you have no choice in the matter, if someone wants to challenge you, they can and you can't do anything about it.

and as far as jail sentences in that aspect, that's really just a fancy way of saying "account suspended", which pretty much every mmo has.

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Old December 3rd, 2007, 06:51 AM
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The fact that you don't like my idea has nothing to do with the point of this post

As I mentioned I used to play a text game with around 50 players who would love to play a game like this. I don't exactly intend on having millions of players, I will design the game to support as many as possible then consider the options afterwards, such as linking servers together as the game grows to tolerate its growth, maybe I'll initially make it so, when you leave one region, you unload from one server and load into another server, which is running a different area of the map and perhaps I'll have one server update the other server, in fact I would most likely need to have that happen.

The game I mentioned had a jail system as such, for an example...


pety theft = up to 3 hours jailtime, 1 and a half hours if the
player is a resident of the kingdom (in this case)

murder = a trial with the potential of up to 1 year in jail.

*Now note that people won't just be able to walk around killing other players at random, I plan on implementing a role point system to where they have to have a certain amount of role points to buy whats called a pk permit (player-kill). Otherwise... if they don't have the player kill permit they will be able to comatose the player, thus stealing his belongings and placing that player in a coma ward which will in turn have a condition (if not a few) in order to recover from the coma.

Now if they don't want to go to jail for murder, even after purchasing a pk permit, then they better plan their attack well and assure that the law won't find them, thus the use of face masks/plates and such. Its not like I'm going to implement it to where you kill someone you instantly go to jail. They will be able to play the role of a bandit, a serial killer, whatever. This game will be based on realism, to where WoW is not (in my opinion ).

The jail time will be feared in this case, cause if the jail time was simple and easy to overcome, then what good would it be? If a player gets jailed, he can role play the jail time out in a dungeon where he'll be able to interact with other people in jail, as well as guards both NPC and Player. OR he could simply load up an alt character and play him, therefore its not an account suspended deal.

If the player doesn't want his characters to be in jail, then he should perhaps make better decisions with his various characters.

I hope you better understand my idea, any more concerns I'll answer them accordingly.



Quote:
Originally Posted by Bobidybob
actually, that was a brilliant idea. not everyone likes 24hr pvp(me for example) and it expands the target consumer from the more competetive to the casual gamers. plus, you can PvP on non-PvP servers. It's just easier to control when you do and do-not want to PvP, whereas on PvP servers, you have no choice in the matter, if someone wants to challenge you, they can and you can't do anything about it.

and as far as jail sentences in that aspect, that's really just a fancy way of saying "account suspended", which pretty much every mmo has.

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Old December 5th, 2007, 10:33 AM
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