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Old August 21st, 2008, 04:16 AM
George2 George2 is offline
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Member variable of STL string class

Hello everyone,


Today I have some free time to debug into string class itself. Here is the related sample code I debugged.

Two questions,

1. I have debugged that for small buffer (size <= 15), string will use buffer on stack, char array, and for larger buffer (>15), the space on heap is used (and destructor of string will free the space on heap), correct?

2. What is the function of the internal member variable _Bx._Buf and _Bx._Ptr? I have posted my debug results and why sometimes _Bx._Ptr is bad ptr and sometimes _Bx._Ptr has valid content.

I debugged under VS 2008.

Code:
#include <string>

using namespace std;

string foo()
{
	string b;
	b.append ("msdn");
	// at this point _Bx._Buf content is msdn, _Bx._Ptr is bad ptr
	b.append (".microsoft");
	// at this point _Bx._Buf content is msdn.microsoft, _Bx._Ptr is bad ptr
	b.append (".com");
	// at this point  _Bx._Buf content is msdn.microsoft.com, _Bx._Ptr content is msdn.microsoft.com

	return b;
}

int main()
{
	string s1 = foo();
	
	return 0;
}



thanks in advance,
George

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  #2  
Old August 21st, 2008, 04:52 AM
MaHuJa MaHuJa is offline
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Short version: Implementation defined: Don't rely on it, especially when you switch compiler or compiler version (including service packs etc)

Long version:
I'm assuming your findings are real and correct.
Quote:
Originally Posted by George2
1. I have debugged that for small buffer (size <= 15), string will use buffer on stack, char array, and for larger buffer (>15), the space on heap is used (and destructor of string will free the space on heap), correct?
Implementation defined. MSVC does it this way, probably as an optimization.

Quote:
2. What is the function of the internal member variable _Bx._Buf and _Bx._Ptr? I have posted my debug results and why sometimes _Bx._Ptr is bad ptr and sometimes _Bx._Ptr has valid content.
Again, the internals of the class are implementation defined.

The requirement is that its public members and functions behave as the C++ standard says it has to. Beyond that, everyone is free to implement it in the way they please. (And that pleases their customers...)

Keeping small strings close is a good speed boost because it increases the chance of it being in cache ahead of time.

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