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Old May 14th, 2009, 10:07 AM
justTom justTom is offline
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How to play a sound at certain frame lable?

I have the loading audio file at frame one. However, I want to play the audio only at specific frame or frame label. How do I do that? Below are my codes:

Quote:
//start of sound section is for sound
var soundReq:URLRequest = new URLRequest("FlashFiles/audioFiles/mySoundmp3");
var sound:Sound = new Sound();
sound.load(soundReq);
sound.addEventListener(Event.COMPLETE, onComplete);
//end of sound section

function onComplete(event:Event):void
{
sound.play();
}



The above plays the sound as soon as the .swf file is loaded. But I want to play at certain point in time, say frame number or frame label. I want to be able to put all my action script on frame one (or one location) instead of all over the time line.

Any help is much appreciated.

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  #2  
Old May 28th, 2009, 12:01 AM
WhiskeyShot WhiskeyShot is offline
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perhaps

Quote:
Originally Posted by justTom
I have the loading audio file at frame one. However, I want to play the audio only at specific frame or frame label. How do I do that? Below are my codes:



The above plays the sound as soon as the .swf file is loaded. But I want to play at certain point in time, say frame number or frame label. I want to be able to put all my action script on frame one (or one location) instead of all over the time line.

Any help is much appreciated.



Quote:
//start of sound section is for sound
var soundReq:URLRequest = new URLRequest("FlashFiles/audioFiles/mySoundmp3");
var sound:Sound = new Sound();
sound.load(soundReq);
sound.addEventListener(Event.COMPLETE, onComplete);
//end of sound section

function onComplete(event:Event):void
{
sound.play();
}

ya why not just use something like { sound.play("frame_lable") }, or { sound.start("frame_label") }

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  #3  
Old June 15th, 2009, 04:18 PM
scottyp2 scottyp2 is offline
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Talking Create enter frame listener

You can create an enter frame listener so when it reaches that frame the sound will play

addEventListener(Event.ENTER_FRAME, myFunction);
function myFunction(event:Event) {
if (myMovieClip_mc.currentFrame == 5) {
onComplete();
}
}

change 5 to whatever frame you want the sound to play.

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