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Old July 8th, 2010, 01:20 AM
Shashwat Shashwat is offline
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Game Programming

XNA or OpenGL?

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Old July 8th, 2010, 01:24 AM
Shashwat Shashwat is offline
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I have studied XNA upto Shaders (HLSL) and now I can draw basic figures (such as Rectangles). Now, someone told me that OpenGL has more scope than XNA.
So shall I study OpenGL now? I know VC# but not VC++.
Shall I study VC++ too?
Even I do not have satisfactory material for OpenGL but for XNA.
Help me out...

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Old July 26th, 2010, 10:39 AM
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Why not both? There's nothing wrong with having more than one wrench in your toolbox.

Also, one thing I've learned about any kind of programming is that it's best to know as many different ways to do the same thing as possible, because you never know when you're gonna work on a project that requires a specific way to do things, regardless of what is "better" or "has more options".

Yes, OpenGL has more scope than XNA. But if you're interested in making games for the xbox or something similar, it's not a bad idea to learn XNA.

And if you know VC#, picking up VC++ won't be too difficult.

In short, it doesn't matter which you learn. It matters what interests you. But if you have the time, learn both.
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